This demo introduces how to play the PARENTING simulation, and how to use the 3 player materials: the score sheet (Child Care Journal), Experience cards, and Player Booklet.   Student materials are written in bold italics.

For this demo, the teacher had their class do the Newborn age exercise.


Each player chooses whether they will play as a stay-at-home parent OR work outside-the-home. Then they complete 4 steps listed below on their Child Care Journal:

1) write their name,

2) name their baby,

3) decide if they will breastfeed their baby,

4) decide if they will buy heath insurance for their baby.

We will follow a student who chose to be a “stay-at-home” parent, shown by using that version of the Child Care Journal, which we will see in a moment. Information the player put on their score sheet is shown in red. The step numbers are shown in blue on this screen and on the Child Care Journal.  For some reason, the images of the student materials are fuzzy in the popup window, but they are not like that in real life. To see our player’s choices and their Child Care Journal, click here.



The first turn this demo player took started when they took the top Experience card from the stack. These cards present a situation or options in a random order.

For this demo, our player’s Experience card gave three options:

– do the Next task on DAILY TASKS on the Child Care Journal score sheet;

– shop for diapers and/or formula;

– take personal time, mark off 2 Time points, and add an Attitude point.

For the demo, our player took the first choice on the card, which allowed them to to do the next task in the DAILY TASKS box on the Child Care Journal. The player’s goals in PARENTING are to complete all the DAILY TASKS and to collect Baby Wellness points.

6)  The first DAILY TASK is to FEED the baby, so our player put a check mark by “FEED” to show that’s what they are doing this turn.

Our player learned how their baby responded to being fed by looking up FEED in the Player Booklet.

The Player Booklet provides outcomes for situations like feeding, bathing, naptime, baby’s development, health, medical situations, and more.

Tho possibile outcomes for feeding a baby, shown in part, are:


  1. Your baby needs an extra feeding due to a growth spurt . . .
  2. He ate normally . . .
  3. She was really hungry . . .
  4. 4. She took the normal time to eat. . .
  5. Your baby, now 4 mo. old, didn’t like the cereal you offered him, make something else. . .
  6. If you are exclusively breastfeeding, add another feeding today. . .

To see how the first turn progressed, click here.



To continue the exercise, the other players in the group each took a turn.

Our demo player started their second turn by taking the top Experience card. For the demo, it said, “Random Situation. Use paragraph 7.”

Our student again went to the Player Booklet, and read paragraph 7, which gives Random Situations.

A simplified version of the “Random Situation” card is:

Paragraph 7: OTHER SITUATIONS – Uh Oh!

  1. The doctor calls in a prescription. If you have insurance, spend $10, if you don’t, spend $35.
  2. Baby is outgrowing her clothes, buy more at the store. . .
  3. Buy diaper rash cream. . .
  4. Buy hypoallergenic baby detergent. . .
  5. Baby may have swallowed something bad. Call Poison Control at 1-800-222-1222.
  6. You ran out of baby detergent and used adult instead. Baby now has a rash. . .

To see how the second turn continued, click here.



The exercise ends when all players complete all of their DAILY TASKS or the class ends.

This concludes our demo. Thanks for playing PARENTING!

A “How to Play” script is provided with the PARENTING package, so that students can learn to play quickly.